This tool will enable you to deform, paint, and animate your sprites, both manually from the editor and through API classes from your program. For example, using this utility, you will be able to turn one rock into a mountain ridge or create a luxuriant forest using a single tree sprite, and so on.
The demo version was not included all source code, there is DLLs. A build was created with the demo version would work only five minutes.
In the first, you have to import the asset to your project. After that, you can use it.
Use "Sprite deformer static" if you don't want to animate points in Unity editor. However, you will still be able to deform sprites from your scripts.
Use “Sprite deformer animation” if you want to animate points in Editor. For animating points, just create Animation controller and Animation, add your animation to controller, your controller to Animator component and now you are able to animate points in Animation window.
You will not be able to add more points than 256.
Please, don’t animate “bounds” or “mesh” value.
For saving performance in Animator component choose “Culling Mode” as “Based On Renderers”.
Important. Point animation by “Sprite deformer animation” doesn’t work on Windows Store application because Unity have a bug with animating “struct”. It will be fixed coming soon. See there.
If you have created “Sprite deformer static” already and want to animate points by Animation window, just add “Sprite deformer animation” component to your GameObject, that will do translating your points and your properties from one component to another component.
API documentation is being worked on.
You can watch example scripts: