﻿using UnityEngine;
using System.Collections;
using Medvedya.SpriteDeformerTools;

public class EXAMPLE_modify_material : MonoBehaviour {
    public Material referenceMaterial;
    public Color color = Color.white;
    Color oldColor;
	void Update () {
        if (oldColor != color)
        {
            oldColor = color;
            foreach (Material mat in BaseOfMaterials.GetAllMaterialsByReferenceMaterial(referenceMaterial))
            {
                mat.color = color; 
            }
        }
	}
}
